Thursday, December 3, 2015

Sweet Isochron Spells: Bind


I've played this in: Tasigur, the Golden Fang

Bind is an interesting one for Isochron Scepter since it has a relevant ability, and draws a card each turn -- so far, so good -- but unfortunately it's all dependent on someone else activating an ability each turn. Of course, you could counter your own abilities in exchange for a card, but that seems mostly, well, counter-productive. What we end up with is a decent kind of "rattlesnake" (something that lingers on the board, just threatening to ruin someone's day, e.g. Seal of Doom and friends), but not the efficient source of card advantage that maximizes the Scepter's potential. That's why you'll mostly see Isochron used with cantrips like Brainstorm or oppressive spells like Counterspell or Go for the Throat.

However, when you're building with Isochron Scepter, you're typically going to pack your decks full of good targets, so it's not that likely that Bind will be your only option. As a standalone card, Bind can be very helpful in shutting down planeswalker activations, or key creature/artifact activations. You can even live the Stifle dream and be that guy to counter someone's fetchland in the early game. This is another one of those highly efficient, but situational counters that I think are the most fun to play with in EDH. Give it a shot if you feel your green deck is lacking some fast interactions.

See you tomorrow with another sweet instant!

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